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Tuesday, November 29, 2016

Fluid Worlds in Traveller

Sooo, I've always been fascinated by "fluid worlds" in Traveller (and why the world would anyone want to live there!?). I couldn't possibly dream of living on a planet where you probably can't see more than a mile or two around you, where the winds are so high that you have to move about in specialized armored survival suits to live, and where the air itself (usually methane) would kill you. I guess important mineral deposits would draw miners and such, but you'd certainly have a hard time growing food; I'd personally move all of it into orbit (in agristations). What I can imagine is all the nifty imported goods you could trade with such a place! You'd make a killing on just about anything, but especially survival gear, foodstuffs, clothes, medicine, and just about everything else since it would be nearly impossible to build enough buildings or cities on the surface to support such industry.

As you can see below, the planets' Majesty and Carahue are both fluid worlds, located in the Calafate subsector. Both have interstellar-level technology and both are technologically uplifting several worlds around them, mainly to increase trade. The high-population Tarbox System is also assisting uplift in the area. Targets of uplift in the subsector are the regional capital (Calafate) and the Dominion System, which is a Earth Prime agriculture world. 



Cool Story I Had to Add

CHAPTER FIVE June 4, 2393
Asin hadn't opened her birthday present in the entire year she'd been trapped alone, waiting for her parents to return.

The clock she and her father had built made it official: she was fifteen. The crowbar with the pink ribbon was still on her mother's workbench, so she picked it up and went to the crate.

She was sure it was a JE-50 robot kit, but when she pried the top off, she couldn't believe her eyes. It was the JE-55, which wasn't supposed to be out until .. well ... now.

The container was massive. lt contained all the parts to build the JE-55, but it was next-gen and also had a six-by-six­by-eight foot self-contained "store" that she knew would provide all sorts of upgrades. It looked like her father had ordered every possible option from the manufacturer in Jade City, one of the five major cities on the ship.

The instruction chip laid out all the details, so even a beginner could put the JE-55 together. Asin was not a beginner. She went to work. Her father had always taught her that precision and attention to detail were the keys to why his robots so rarely had breakdowns.

Though she could have probably figured it all out on her own, Asin read the instructions carefully and followed them to the letter. Her weld bonding was better than that of most people who had been at it for twenty years.

It took six hours, but she had the first of the robot's hands together.

 Asin went to get some food. Robot Maintenance Bay 14 had a cafeteria and a kitchen. There was a massive amount of food there because they had shared it with the pilots in the nearby fighter squadron, SAQ-135, which went by the nickname Ice Devils

The only place other than the repair bay she had access to was the Ice Devils' launch bay. She didn't like to go there often, though, because it was so big and empty. All but one of the fighter ships was gone, and she knew the reason none of them had come back. Asin made some powdered eggs and heated a can of soup. It wasn't much of a birthday lunch, but it was probably the first time in a year she had been at all happy.

Being locked in had been terrible at first. The battle had raged on outside, though she couldn't see or hear it, and she had wanted to run out and try to find her parents. It hadn't been possible, and even if it had been, she knew her father would have wanted her to stay put. Every day, Asin had prayed they were safe in another part of the ship and were just as trapped as she was.

Now that she was fifteen, it was time to get back to living.

She read the manual as she ate. It was going to take weeks to build, which was great because she loved a challenge. When it was done she would activate her robot and give it its first task.

The JE kit series was unique in that the models were sort of like video games. Each robot was designed to do real work, and every time it completed a task it earned experience points. When it had accumulated enough points to go to the next level, Asin would get to choose an add-on.

The add-on list was awesome. There were speech upgrades, skills, personalities, and physical add-ons. The upgrade "store" that came with it had all of these, and when she chose how to spend her experience points, the store would dispense the upgrade like a vending machine.

She was excited because she would get to keep working on building and improving the robot for years. Some of the upgrades would take a long time to earn.

Asin was most excited about level seven, when she could choose the artificial intelligence conversation upgrade.

The JE-55 was different because it was the first model designed specifically with the ship Magellan in mind. The earlier models had been aimed at the Earth and Mars outpost markets. Many of the tasks were simple household chores, but the 55 also included tens of thousands of possible tasks that were unique to the Magellan.

The kids at her school would have been so jealous. Asin gave a little sigh. She missed her parents, friends, and her teachers. She hoped they were all right, but the undeniable fact that a year had passed without a single person returning made her think that maybe the ship was just a floating, destroyed mess, except for her little part.

"Just keep going, Asin," she said aloud. It was what her father always told her when she would get frustrated or stuck on a task, and it always made her stop feeling sorry for herself and get back to work.

It didn't matter if she was he ony person left on the ship or not; she was alive and she was going to build a robot. The two of them would figure a way out of this mess.


If you wanna read more on this story, buy this book: Byrne, Arthur. The Magellan Apocalypse: Asin's Hope (The Magellan Apocalypse series Book 2) (Kindle Locations 1876-1877). Brian D. Meeks

The Tri-System

So I was looking at this photo and decided to name it the Tri-System. I don't have another information on it, do you? If you want to play in the Traveller Republik universe, feel free to join us and work on small projects like this one. The Tri-System needs details, folks! Come join us!



Monday, November 28, 2016

Dusarra Dyson Sphere location


Dusarra Dyson Sphere

When humanity began exploring the stars they found an incredible number of "technofossils", items from alien races who have existed (and possibly died out) long before we reached the stars. While charting new territory in the Crux Arm of the galaxy, starpilot Jaisun Dusarra made the discovery of a lifetime: a partially completed Dyson Sphere. Long imagined by Earth scientists, Dusarra's find shook the galaxy...especially when it was discovered it was inhabited by a remarkable number of alien races (an astounding 32 races). Only a small percentage of the sphere is habitable (around 2%) and the rest if it appears abandoned, and the locals refuse to talk about the issue. While two percent seems like a small amount, it actually equals out to around 280,000 Earth-sized planets and that number is needed when the Crux aliens inside the sphere are counted.....(to be continued, by you??)




Sunday, November 27, 2016

Smart Paper

Smart Paper by LEG [leg@telekabel.at]

One of the outstanding products of TL8 science is Smart Paper, a material that looks and feels very much like thick, glossy paper, but is actually a controllable display surface. It combines the advantages of paper and screen, and has countless applications. There are several ways to make Smart Paper. Some manufacturers use thousands of tiny spheres with one dark and one bright hemisphere embedded between thin polymer foils, others make sheets out of crystal particles that can assume a certain color and level of brightness and maintain it without power.

There are two versions of Smart Paper: Normal and Advanced.

Normal Smart Paper is early TL8 and cannot change very quickly. Its surface can change many times per second, but not quick enough for video applications. The resolution of Normal Smart Paper is equal to that of a 20th century newspaper.

Normal Smart Paper has only very crude sensors to detect stylus movements on its surface. It can function as a simple touch screen, but writing can only be recognized with a Smart Pen, and it does not react very quickly. Users scribble on a small writing pad at the bottom of the page, which offers a quicker response.

Advanced Smart Paper is available at late TL8 or early TL9. Its resolution is like that of a modern high-quality art book, and it can change so quickly that it can be used to display video images in perfect quality.

Advanced Smart Paper has a fine latticework of sensors that can detect the movements on a stylus with a special electrically conductive tip (a dozen cost $50) or a Smart Pen. The overall quality of handwriting recognition depends on the Computer attached to the Smart Paper sheet. See Handwriting Recognition below.

Smart paper requires only minute amounts of energy, and all this comes from a tiny solar cell in one of the corners of a page or on the cover. Smart Paper can maintain its content without energy, but the quality of the image degrades after a few months. GMs take note: The good old barely-legible treasure map, the mainstay of many adventure stories, makes its comeback in the computer age as Smart Paper that has been in a dark corner for too long.

The Tantal

The Tantal are an ancient race of beings, living somewhere in the Milky Way (you can choose its location if you want to write more about this race). Their homeworld is classified Red Zone because the Tantal are some of the most powerful telepathic species in the known galaxy. Not much is known about their homeworld; technology use is hard to discern from orbit because of heavy reflective cloud cover, they may be completely non-technological. The Tantal themselves have the psychic ability known as "telesthesia", which means they can see through the eyes of other beings, hear through their ears, etc. Luckily, the range of this ability appears to be line-of-sight. Oddly, other psionic beings that come into contact with the Tantal sometimes have their psi abilities raised enormously (which is surely one of the reasons why this world is a Red Zone). In addition, other empaths that have worked with the Tantal say the race is so alien in mindset that they often cannot comprehend what they are seeing and hearing through other peoples senses. Finally, special permission by the local human orbital guard stations is needed before planetfall can be made.